David Sun's Portfolio

VR Game Project
Smash It
Smash all the Tomatos!
Genre : Casual
Platform : VR(Android)
Player : Single
Solo Project




Smash It
Ver1.01






Key Words
VR Game
Casual Game
Help to Relieve Stress
Lowpoly Medieval
Mechanisms
First Person
3D
Exploration & Destruction
Somatic
Requirements
Android System
VR Device
Installation
1. Download the APK file
2. Transfer the APK file to the VR device (Android)
3. Install the APK file on the VR device
4. Enjoy the game!

Recommended Device
PICO 4
All-in-one VR Headset
Gameplay
· As a leisure game, Smash It is simply about destory all the Tomatos using tools or just with bare hands.
Gameplay Video
· Tomatos have different sizes, larger the size, more points will be given after destroyed.

+1

+2

+5

+10
· Larger size Tomatos requires greater strength to smash. (Ex. Wave the hammer with faster speed)
· Tomatos are placed all over the game scene, and some of them are relative hidden.


Reference
· Concept of destruction games and VR somatic games


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· Lowpoly art style
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· Real life Angry Room to vent one's emotions



Design Purpose
· To create a digital Angry Room with VR technology. Simulate the real life form of breaking things to release stress, using tomatos instead.
· Lowpoly style medieval scenery helps the player to jump off from reality and enjoy the leisure time while exploring the map.
· Why Tomatos? Because I hate eating them XD.
Iteration
· Level design


· Using Assets from Unity Asset Store for Models (List at the bottom)



· Scene building



· Adding Tomatos and Tools



· Adding tutorial Texts

· Adding more details

· Creating prefabs of interactive items


· Player Controller Solution

· Points counting programming


· Build and Test



List of Assets used from Unity Asset Store
· Auto Hand - VR Interaction
· POLYGON Knights
· Low Poly Forests Creation Kit
· Low-Poly Simple Nature Pack
· LowPoly Vegetation Season Pack
· Lowpoly Forest Pack
· Lowpoly training dummy
· LowPoly Trees and Rocks
· Lowpoly Flowers
Future Plan
· Adding more kind of tools and the better adaptation of grabbing pose.
· Adding more item that can be destoryed beside tomatos.
· Perfect the background story of the scene, and give tips through the exploration. The game needs an ending.
Takeaways
· Experience of developing VR game, especially the understanding of VR player controller.
· Practice of theme scene design using given prefab and model assets.
· A lesson of arranging the in-game resources properly (Ex. Tomatos) to control the game speed and player behavior.